;;; This script can be used as a start game input script.
;;; It will take you to the first screen and set up new continue points based on
;;; that screen's info.

    LDA screenUpdateByte
    ORA #%00000100
    STA screenUpdateByte

    LDA warpToMap

    STA warpMap
    
    LDA warpToScreen
    STA currentNametable
    
    LDX player1_object
    STA Object_screen,x
    
    LDA #$01
    STA screenTransitionType ;; is of warp type

    
    LDA gameHandler
    ORA #%10000000
    STA gameHandler ;; this will set the next game loop to update the screen.
    RTS