;;; Here is an example of how to do a sprite hud.
;;; Arg5, the one that has the value of myVar, must correspond to a user variable you have in your game.
;;; Don't forget, you can only draw 8 sprites per scanline, so a sprite hud can only be 8 sprites wide max.


;DrawSpriteHud #$08, #$08, #$11, #$10, #$10, myVar, #$00
	; arg0 = starting position in pixels, x
	; arg1 = starting position in pixels, y
	; arg2 = sprite to draw, CONTAINER
	; arg3 = MAX	
	; arg4 = sprite to draw, FILLED
	; arg5 = variable.
	; arg6 = attribute