---------------------
Fixed:
---------------------

- Improved Camera System - by SciNEStist
	- Both Way Script + One Way Scroll Script
	- Camera Seam Fix - TakuikaNinja & Dale Coop

- Absence of vertical Movement in Platformers - by kevin81
- Row of Black Tiles in Metroidvania - by Board-B
- Abrupt stop when player collides with solid above - Jonny
- Invisble hurt on the player - CluckFox
- Improved Ladder by Board-B
- Minor Bugfix for metroVania Projectile Initialization (by TakuikaNinja)
- Prevents Textbox Button Mash (by Dale Coop)
- 1st Color from Tile Palette Issue (by Dale Coop)
- EndAnimation working with 8 Frames Animation (by dale_coop)
- Textbox don't cancel Paths (by Dale Coop)
- Prize tile not always dissappearing (by m8si & SciNEStist)
- WarpToScreen tiles stop your player's movement
- Walking in Place When Landing (by Board B)
- Fixed Ladders (by Board-B + small fixes by Smile Hero)
- Reduce Glitched Tiles in Scrolling Modules (by Smile Hero)
- Update multiple HUD elements simultaneously (by Dale Coop)
- Monster Weapons working (by TolerantX/Nightmusic)

---------------------
Minor Changes:
---------------------

- Some Unused Scripts are deleted


---------------------
QoL:
---------------------

- Some values can be modified in the UI (Physics, the Scroll Pads, coordinates for sprite HUD, etc.)
- Simplified Inputs for all Modules(by crazygrouptrio and B-Board)
- Option to Hide Sprite HUD by default

---------------------
Optimizations:
-------------------
- doGetRandomNumber (by TakuikaNinja)
- doLoadScreen16 - 17% free space (by JamesNES)
- Deleted Unused Constants (related to an unused camera system)
- More Space on the Overflow RAM by deleting Unnecesary Bytes
	- Path Bytes on Scrolling Modules
	- Bytes related to an unused camera system
	- Recoil Bytes that are never used in code
	- RESULTS: Scrolling Modules 	(224 ---------> 206)
		    NonScrolling Modules 	(224 ---------> 219)

- 2 Free Bytes on Zero Page RAM bytes by deleting "something" (it was the name of the deleted variable)


---------------------
Added Content
---------------------
- UnTriggerScreen macro (by Dale Coop)
- CountObjectType (by B-Board)
- ChangeTileAtPosition (by Dale Coop and B-Board)
- FlashScreen Macro
- Input Presets for all modules
- Diagonal Movement options for Adventure Module
- Added variable to limit projectiles per screen