ByteSize: the NESmaker Flowchart

I don’t know who needs this, but here’s a downloadable flowchart for a default NESmaker game.

This flowchart shows what a default NESmaker game does “under the hood” from the moment it boots up. It shows what happens at which moment during a game loop or a non-maskable interrupt, for example. It might help you decide on where to add certain scripts. Also it could assist in debugging, for instance when finding out why changes are not happening when you’d expect them to. Without further ado, here it is:

Download the NESmaker flowchart (PDF, 56kB)