Strap in, this is a big one! This is a step-by-step guide on how to replace GGSound, the sound engine NESMaker uses by default, with CutterCross’ Sabre, an even lighter-weight sound driver with more features, into your NESMaker project.
sound
NES Architecture: the APU
Let’s talk about sound. The NES’ audio processing unit (or APU for short) to be exact. How does it work and what is it capable of doing?