Enhance! The NESmaker 4.5.9 Community Patch

Smile Hero recently released a community patch for NESmaker 4.5.9. I’d suggest every to download and apply this patch since it will save you a lot of time and potential headaches. Whether you’re a new user or a seasoned NESmaker, this patched version of the base script will solve a lot of typical problems developers run into.

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Deep Dive: intro to sprite zero hit detection

You may have encountered this concept in the NESmaker UI, various online tutorials or retro explaining videos: Sprite Zero. What is it, what would you need it for and how would you detect such a hit? Although this is “just an intro,” we’re diving pretty deep into this concept, how to implement it and it’s caveats. We even do a sidestep into interrupt requests for a different mapper. Do you have about 7 spare minutes? Strap in then, because we’re about to hit… sprite zero!

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The Game Genie and how to use it in NESmaker games

This post is a bit out of the ordinary, because although it touches upon assembly and NESmaker games, it doesn’t really fit in any category. But I thought it was too much fun to leave out of the blog! In the following post, you’ll learn how to use the Game Genie in your NESmaker game. Not only we’ll find codes that work for your game, but you’ll even be able to add custom codes and handle those in your game in any way you’d like!

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