Deep Dive: doLoadScreen

This episode of Deep Dive will touch upon doLoadScreen (and, subsequently, doLoadScreen2). These are huge subroutines, so we’re not gonne dissect them line by line. Instead, we’ll mainly go through the order in which things get done. This might explain why, for example, your HUD value doesn’t update, or a triggered tile is not being destroyed. Either way, let’s go!

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