Enhance! Two ways to battle sprite limits

The NES, although being an awesome console (especially considering its age), is not without its limitations. For example, the NES can draw up to 64 sprites on screen. A sprite is an 8×8 pixel image that can move freely on screen. So for instance when your main character is a 16×16 pixel character, it will use 4 of the 64 available sprites. To make matters worse, whenever there are more than 8 sprites on a horizontal scanline, additional sprites on that line won’t be drawn. Here are two code modifications which can help you overcome this limitation.

Read more